Rules & Structure
Marvel: Crisis Protocol Competitive Circuit
Circuit Rules & Structure
1. Overview
The Infinity Circuit is a regional competitive circuit for Marvel: Crisis Protocol. It consists of a series of sanctioned events held throughout a single season, culminating in the Infinity Gauntlet Championship — an invitational event open only to qualified players.
This document governs the circuit structure, Shard Point system, event qualification, and Championship format. Rules governing the conduct of individual events are detailed in the Event Operations Guide.
This is a living document. The version in effect at the time of an event is always the current published version. Changes are not applied retroactively to events already completed.
2. Event Types
The Infinity Circuit recognizes three event types. All events use Standard Timeline Marvel: Crisis Protocol rules and the current AMG Challenger document.
| Event Type | Host | Min. Players | Key Prize |
|---|---|---|---|
| Shards Event | Any sanctioned store | 5+ | Shard Points only |
| Infinity Qualifier | One of 6 designated stores | 8+ | Shard Points + Infinity Stone awarded to winner |
| Championship | Circuit organizers | 8–16 (invite only) | Season championship; Infinity Gauntlet trophy |
3. Shard Point System
Shard Points are the currency of Infinity Circuit season standings. Every sanctioned event awards Shards to all participants based on placement and attendance.
3.1 Base Placement Points
| Finishing Position | Base Shard Points |
|---|---|
| 1st Place | 100 |
| 2nd Place | 80 |
| 3rd – 4th Place | 60 |
| 5th – 8th Place | 40 |
| 9th Place and below | 20 |
3.2 Attendance Multiplier
Final placement points are multiplied based on the number of players in the event, rewarding performance at better-attended events.
| Attendance | Multiplier |
|---|---|
| 5 – 8 players | 1.0× |
| 9 – 14 players | 1.15× |
| 15 – 24 players | 1.3× |
Example: A player who finishes 1st at a 16-player event earns 100 × 1.3 = 130 Shard Points.
3.3 Season Scoring
Only a player's best four (4) results from Shards Events and Infinity Qualifiers count toward their season Shard total. All sanctioned events are eligible — there are no regional exclusions and no limit on how many events a player may attend, but only their top 4 results count.
4. Championship Qualification
There are two paths to earning an invitation to the Infinity Gauntlet Championship.
4.1 Path 1 — Infinity Stone
The winner of each Infinity Qualifier is awarded that event's Infinity Stone and receives an automatic invitation to the Championship. Stone holders are not required to qualify through Shard standings.
Stone Cascade Rule: Each Infinity Stone may only be held by one player. If a player wins multiple Infinity Qualifiers, the Stone from their additional win is awarded to the next highest-finishing player at that event who does not already hold a Stone. This cascade continues until an eligible player receives the Stone.
Stone Holder Standings: Stone holders remain on the Shard Point leaderboard and continue to accumulate points normally. However, they do not occupy an at-large qualification spot.
4.2 Path 2 — At-Large Shard Qualification
Remaining Championship spots (up to 10, for a maximum field of 16 players) are filled by the highest Shard Point holders who do not already hold an Infinity Stone, ranked by their best-4-event season total. If a Stone holder declines their invitation, their spot is offered to the next at-large qualifier on the leaderboard.
5. Championship Format
5.1 Field
The Championship fields up to 16 players: 6 Infinity Stone holders (seeded 1–6 by season Shard total) and up to 10 at-large Shard qualifiers (seeded 7–16 by season Shard total).
5.2 Format — 4-Round Swiss
The Championship uses 4 rounds of Swiss pairings with no progression cut. The player with the best record at the end of 4 rounds is the Infinity Gauntlet Champion.
5.3 Stone Holder Seeding & Byes
Infinity Stone holders are seeded 1–6 and each receive a bye in Round 1, entering active play in Round 2 with a win on their record. At-large qualifiers play all 4 rounds.
5.4 Tiebreakers
Final standings tiebreakers are applied in the following order: Top Table (TOP), Strength of Schedule (SOS), Victory Points Scored (VPS), Direct Encounter (DEN).
6. Event Sanctioning
To count toward Infinity Circuit season standings, an event must be sanctioned by the circuit organizers in advance. All sanctioned events must be held at a physical venue. The Infinity Circuit does not sanction online events.
Event applications must be submitted at least 30 days before the event date. Results must be submitted within 14 days of event completion. See Section 3 of the Event Operations Guide for full requirements.
Event Operations Guide
2. Tournament Organizer Responsibilities
The Tournament Organizer is responsible for running the event, managing pairings in Longshanks, resolving disputes, and submitting results to the circuit within 14 days. TOs are the final authority at their event on all operational matters.
If the TO is playing in the event, they must designate a specific non-playing person as the event judge before Round 1 begins. Players must be informed of who to call for rulings.
3. Longshanks Configuration
All sanctioned events must use Longshanks for pairings, seeding, and result tracking.
3.1 Event Naming
| Event Type | Longshanks Name Format |
|---|---|
| Shards Event | Flexible — stores may use existing event branding. Circuit affiliation should be noted in the description field. |
| Infinity Qualifier | Must include "Infinity Qualifier" in the title. Recommended: "Infinity Qualifier — [Store Name or City]". The event description must identify which Infinity Stone is being contested. |
| Championship | Infinity Gauntlet Championship [Year] |
All sanctioned Infinity Circuit events must apply the "Infinity Circuit" tag on Longshanks so they are searchable regardless of display name.
3.2 Required Tiebreaker Settings
| Setting | Shards Events & Qualifiers | Championship |
|---|---|---|
| 1st Tiebreaker | SOS — Average opponent TP | TOP (Top Table) |
| 2nd Tiebreaker | VPS — Victory Points Scored | SOS — Average opponent TP |
| 3rd Tiebreaker | DEN — Direct Encounter | VPS — Victory Points Scored |
| 4th Tiebreaker | — | DEN — Direct Encounter |
5. Event Format & Pairings
All sanctioned events use Swiss pairings under Standard Timeline Marvel: Crisis Protocol rules. There are no progression cuts at Shards Events or Infinity Qualifiers.
| Number of Players | Swiss Rounds |
|---|---|
| 5 – 8 | 3 |
| 9 – 16 | 4 |
| 17 – 32 | 5 |
8. Chess Clocks & Round Timing
Chess clocks are the standard timing method for all sanctioned Infinity Circuit events.
| Rule | Detail |
|---|---|
| Clock per player | 45 minutes |
| Overall round timer | 1 hour 45 minutes |
| Setup period | 10 minutes (clocks paused) |
| Clock start | After deployment and first Power Phase; priority player starts their clock |
| Defense rolls | Made on the attacker's clock |
| Clock expiry | Game ends immediately; player whose clock expired loses |
8.2 Round Timer Fallback (No Chess Clocks)
If chess clocks are not available, each round uses a 90-minute round timer. When time is called, players have 10 minutes to finish the current game round. At Dice Down, the player with more VPs wins. If VPs are tied, the game is a draw.
6. Components & Equipment
Players must supply all materials required for play. Key rulings for community events:
- Alternate/3D-printed sculpts (e.g., a different costume version of the same character) are permitted with opponent consent. If the opponent prefers the official model, the player must use it. Proxying one character as a different character is not permitted.
- Proxied or printed cards are permitted provided they are accurate reproductions of the current official card and are legible.
- Third-party or custom dice may be used only with the explicit consent of the opponent before the game begins.
7. Conduct & Sportsmanship
The Infinity Circuit exists to celebrate competitive Marvel: Crisis Protocol and to build a healthy, welcoming regional community. All participants are expected to treat opponents, event staff, and spectators with respect at all times.
Unsportsmanlike conduct includes disrespectful language or behavior, intentional deception of opponents or judges, deliberate disruption of game components, and slow play for competitive advantage. Consequences range from a warning to disqualification.
This page summarizes the key rules from both documents. The full PDFs are the authoritative source. In any conflict between this page and the PDFs, the PDFs govern.